
Core Team
Secretary
Contributor
Game Lead
Moderator
Marek
Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.
SKillset
Track Record
Team Leads

The one who started it all - years and years ago! Knows almost everything! Also works on almost everything.

Working on Dev of the full game doing all kinds of coding. Generally working on every part of BAR.

Make it look good! All audio & visual effects and everything where you see the BAR logo. Also taking care of a proper development eco-system. Passion for the game as a drive to get it allround ready for release.

All-round helping to polish, improve, popularize and keep BAR organised on all levels.
Core Team


- Teiserver
- LuaUI
- Widgets
- Discord rich presence


Assimilates all data relevant to BAR. Working on perfecting the BAR multiplayer environment for competitive matches and tournaments. Has built in-game widgets before BAR was called BAR


Started as an AI dev. Core Lead Developer of the Scavengers and revamping Raptors. Lots of work done on the audio aspects of BAR with dynamic music player and multi-layered unit sound effects. But Damgam does even more things all around the BAR project.


Already did make 103 models for BAR, around 2011-2013. Now back and modelling again! Very nice to have Firestorm back on the team.


Improving controls and UX to make the game feel better and look better. Grid-menu maintainer, as well as general game dev, UI work, and graphics work.


Has done many beautiful things to BAR to make it even better. Does not take the easy route, goes for PBR and all out stuff. But also can be practical when needed.


Doing amazing things in mere minutes. Building new BAR live-services with active battles, replays and leaderboards. Magic!


Improving infrastructure, like end-to-end distribution of game assets, works across components. Passionate about making stuff quick, reliable, and automated while striving for simplicity.


Keeping the map-list for BAR clean, good-lookin' and as interesting as possible. Exploring new possibilities in unique & fun gameplay and not affraid to try our new biomes/styles. Also working on BAR campaign maps (soon).
.avif)

Python, Elixir, data analysis, scientifically accurate depictions of nuclear fusion, communication (microblog), puns


Drawn to technical challenges with an eye for detail. TK is an experienced C/C++ low-level systems developer, working mostly on the engine.

Server and infrastructure developer; he's leading the charge on all the things in the background. If he does his job right you won't even know he did it, if it he does it wrong then everybody knows it!


Doing all kinds of amazing work for the game and our website! Keen eye on quality, colorblind people, correct grammar, and working on a big multi-lingual system for BAR.


Zecrus is more than just a very good player. Beyond that, he's taken the daunting tasks of balancing and writing strategy guides.
Contributors

- Python
- R
- Lisp
- SQL
- Numbers (and a few other fetters from times forgotten)
Work on maps, models and scripts.

Professional code monkey, got into rts with warcraft2 and total annihilation. Contribute mostly to the new infra and protocol aiming for steam release.

Full-Stack Developer as his day job, loves putting visually technical stuff together. Able to dive into any technical problem. However, very much not an artist.
.avif)
Skillset
- Lua
- Git
- automated testing for widgets
- Python, TypeScript outside of BAR

Managing a wide variety of things.

Usually working on PvE factions (raptors and scavengers) in BAR and running a clan and an avid cat lover + anime fan IRL.
- Modeling
- Animation scripts
- A bit of Lua
- Legion

Musical composition, mixing and sound design (using Ableton software). Also learning World Machine + Springboard usage.
Check out his SoundCloud

3D Modelling/CAD, Unit Design / Balance, Legion Wrangling, Scripting (bos & lua)

Hi, It's me, Johnathan or Johanthan. I'm a primarily 2d artist and comic book writer. I also dabble in 3d modeling and coding. I'm a TTRPG designer and a forever GM.

Doing awesome job on engine debugging and creating a flatpack for Linux.
.avif)
- Lua
- Chilli
- GIMP
- World Machine
- pymapconv

system administration, infrastructure as code, monitoring, integration

Author of the STAI and founder of the Italian BAR Discord

I´m a former 2D-/3D-Artist who worked in the Games and Entertainment industry. Currently serving as Art Director for the Art & Design Department, offering guidance and direction as well as working on further improving all art-related aspects. Outside of BAR, I work self-employed as a tattoo artist.
2D Concept Art. Illustration, Art direction
.avif)
- Game Design Team member,
- Balance Team member,
- Mapper
.avif)
Does a ton! Video content creator, Tournament caster, Contributor Manager and more!

Love can move mountains, they say. Addiction can teach you how to code—there’s simply no other explanation for why I became a contributor.

2D Animation, 3D Modelling, Sculpting, Texturing, Rendering scenes, whatever else 3D related
.avif)
Composer of the first hour. Establisher of the BAR-Theme - A perfect mix between orchestral and modern music, with sci-fi tints, hope, tension and progression.

I do more engine work, but also get my hands dirty with lua and code reviews. Trying to fix issues I notice, and bringing new features to the engine.

Scavengers Tech and Evolution information spread around the galaxy. Not known for it's proper intel, though always the first with new information.

FFA start points config,point of contact for official French community,keybindings / anonymous mode engine WSL compilation.
Hotstepper 5-way FFA best BAR gameplay, fight me.

Senior Mentor helping new players find their footing. Also building tools to make BAR look as good in videos as it feels to play.
.avif)
3D-Animation, 3D-Modelling, 3D-Texturing, 2D Drawing, Beginner in BOS code / lua

Leads tournaments, streams, and live events. Mentor for players and casters. Lead for BAR lore and tutorial campaign, assisting with new UI and client development. Also helping with promotional content, casting tools, and onboarding materials.
Talk about drones and I'll be there. I enjoy helping where I can, when I can.

All around 3D graphics generalist with artistic sensibility. Contributions so far involve the Cortex faction texture atlas and a single map "Prismatic Anomaly"
.avif)
Long-time graphic designer, turned 3D artist and Legion developer. Currently serving as Project Manager for the Art & Design Department, closely working with A&D team leads and artists alike to get creative work done at a high quality with as little loss in time and efficiency as possible. Outside of BAR, I work in merchandise planning and business analytics.

IRL, I protect people from harm from various forms of fraud and health hazards. I sometimes develop software to do this. I am an only-sometimes contributor whose cortisol levels will lead him to an early and unnatural end. And yet, justice prevails. All men are brothers.

Love for BAR and the community. Creative and full of ideas. Organizing tournaments so I can play in them too :)
Moderators
.avif)
Suspending rulebreakers, looking for smurfs/alt-accounts, etc

Old Man enjoying tournaments.
Tournaments, Sponsor, Promoting, Competition, 10APM player

Moderation and Account help (Account Recovery, Code not being sent etc). Profilepic drawn by Bellpie.